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Dares, on Zoojoobe

Workplace wellness, designed for people who would rather not be challenged at all.

Zoojoobe was a corporate wellness app at Mindtree. Dares were one-to-one challenges between colleagues, capped at seven days. They went on to drive a meaningful jump in adoption.

§ Role

Design lead

§ Timeline

Six months, end-to-end

§ Team

4 — designer, two engineers, a PM

§ Year

2015

Different tile states across the dare-creation flow

What a dare is

A dare is a one-to-one challenge between two workplace friends, lasting seven days. You set a health goal. You compete. At the end of the week, somebody wins and somebody owes a coffee.

That’s the elevator pitch. The truth is more interesting: it’s an excuse to interact with a colleague you don’t usually interact with, dressed up as a game.

Why it mattered

  • 186,000+ dares exchanged over the life of the feature
  • 11% lift in internal adoption at Mindtree

Wellness apps tend to die quietly inside companies. Dares kept Zoojoobe alive long enough to matter.

Process — the Double Diamond, in earnest

Discover (diverge)

We talked to colleagues about motivations, fears, and the actual social dynamics of an office floor. Why does someone not take a wellness challenge? Often: because they don’t want to be seen losing.

Double diamond design process diagram The Double Diamond, which we followed earnestly until we didn’t.

Define (converge)

Five problem statements, distilled from a much longer list. The good ones were about social risk, not health.

Develop (diverge)

A Crazy 8s session generated 17 distinct ideas. We picked four, wireframed them, and lived with them for a week before deciding.

Crazy 8 sketches from the Develop phase Seventeen ideas, eight minutes, one sharpie.

Deliver (converge)

A prototype tested with internal users. Average score: 8.0+ on a scale of 0–10. We shipped.

The design, in one paragraph

A dare-creation flow built from a series of tile states — each step asking exactly one question (pick the colleague, pick the goal, pick the stakes, pick the reward). The seven-day timer ticked visibly on every screen, because urgency is half the fun.

Dare creation flow diagram The full dare-creation flow.

Start a dare — first screen of the flow Step one. Pick someone you don’t usually talk to.

What I’d do differently now

In 2015 we shipped a single, opinionated dare format. With ten more years of patience I’d ship a smaller v1 — just goals between two people, nothing else — and let the format reveal itself before I designed it.

Full image archive

Process screenshot — 9:07 PM working state

Process screenshot — 10:54 AM working state

Crazy 8s — workshop page two

Crazy 8s — workshop page three

Start a dare — alternate first-screen treatment

Different tile states across the dare-creation flow