UX Case Study:
Designing the dare feature on Zoojoobe, 2015.
What is Zoojoobe?
Here is a quick video to help you understand Zoojoobe and what we were all about.
Watch the video here.
What is dare?
Dares are fun one to one challenges that have life span of 7 days. During a dare, two workplace friends challenge each other to compete and finish a health goal and offer rewards at stake if the other wins.
Over a span of 6 months that this feature was introduced, there were over 186,000 dares exchanged. This help us drive out internal adoption at Mindtree by about 11%.
The Process
My Process closely follows and adheres with Human-centric design's Double diamond process.
For dares we followed the same process and in the following sections you will find our implementation for this.
Information Architecture of the app
This is the overall app layout
Discover: Diverging
We brainstormed and collected all the possible motivations, fears, and needs for the users. This gave us a good platform to begin the process.
Based on these assumptions, we hypothesised and observed our previous implementation of the dares feature.
Define: Converging
Understanding the working constraints and user behaviors and dynamics of office relationships within the context of the office. We boiled that understanding to the following 5 points
Final Problem statements